SHARED models are typically to be avoided unless you know what you are doing, as they are loaded into memory when FlightGear starts up. For instance, a house created to be auto-generated scenery would be a SHARED model, while the model of the tallest skyscraper in the country would be a STATIC model. STATIC objects are specific objects, which appear a limited number of times (usually once) in the scenery. SHARED objects are objects which are included within the whole scenery, regardless of where you are. Please note there is a difference between SHARED and STATIC objects. Once you have modeled your building, please make sure to send it into the database, as this is how your work gets distributed! Your work will be available to TerraSync users shortly after it is added. Objects are stored in a global database, the FlightGear Scenery Model Database. ac model and place it using the ufo or manually using co-ordinates. Objects are possibly the easiest sceneries to create for FlightGear. The kind people over at the Scenery Model Database accept updated airports in the X-Plane 8.10 format.īecause of the FlightGear feature which allows airports to undulate, or change elevation, all airports must be regenerated using TerraGear once TaxiDraw has been used. As of January 2010, FlightGear uses an older version of the X-Plane airport data. Unfortunately TaxiDraw is not very robust at the moment, but it works. If you are interested in contributing airport data, you will want to use TaxiDraw. xml files for the airports you have downloaded. The Castle and the Tour Tanguy are the oldest monuments of Brest. The /Scenery folder for FlightGear contains three subfolders - Airports, Objects and Terrain. Brest is best-known for its Pont de Recouvrance (a massive drawbridge 64 m/210ft high), the military arsenal and the Rue de Siam (Siam Street). For instance, San Francisco's airport can be found under the folder w123n37. This means you need to know where your scenery project is in longitude and latitude. The purpose of separating scenery tiles by degree is to allow easy internet distribution and to provide boundaries for the generation of terrain, so polygons do not just go on for miles. (Yahoo! Maps has told OpenStreetMap deriving coordinates from their map data is not a copyright issue.) If you have a question about your source, do not hesitate to ask on the forum.įlightGear manages scenery through a folder hierarchy representing square degrees for both Objects and Terrain. However, the FlightGear scenery project is copyright aware and typically does not accept objects or terrain created from copyrighted data, including, unfortunately, Google. For instance, using USGS imagery, LANDSAT satellite imagery, or even Yahoo! Maps is okay for placing models or checking coordinates of airport runways. Very nice is B777, but flight dynamic is not absolutly perfect. The vast majority of objects can be placed dynamically, using either the UFO aircraft model, or by finding the latitude and longitude of the object and placing it manually through text files.Īll scenery which is included in the main FlightGear database should be derived from either license-free data or data which there is implicit permission to use. V12 wrote in Sat 5:19 am: Boeing 707 is nice and very good. taken in/with FlightGear.There are three main types of data which make up FlightGear scenery - airports, objects and terrain.Īll Airports and Terrain are generated using the TerraGear software. Screenshots, videos, sound recording etc. Please read the introduction topic for details. Release candidate testers are encouraged to post their feedback here. Subforums: Aircraft, Scenery, New features, AI Traffic, Weather, Nasal, Spaceflight, Effects and shaders, Canvas, Add-ons, Documentation 11965 Topics 195844 Posts Last post by Gijs In the need for help on anything? We are here to help you. Subforums: Virtual airlines, Air traffic control 1669 Topics 41670 Posts Last post by Lester-BoffoįlightGear is opensource, so you can be the developer. Shader-based Rendering: All of the terrain renderings will be done via GLSL shaders. OpenGL 3.3 Core Profile: WS3.0 will require us to eliminate the usage of the fixed-function pipeline. TerraGear becomes obsolete in favor of VPB. Find out details of upcoming events, register for competitions, or organize your own tour of a favorite location. Produce high-quality scenery using the best-known practices. Do all tiles benefit or is the 1.0.1 bug-fix just for a specific set of tiles. Virtual fly-ins, fun flies, competitions, and other group events. Is it worthwhile to download the 1.0.1 scenery. Subforums: Installation, Compiling, Hardware, Flying, Multiplayer, Graphics, Interfacing, 3rd Party Repositories, FGCom, OpenRadar, ATC-pie 13568 Topics 100398 Posts Last post by PlayeRom There are lots of users and developers to help you out. Subforum: News 588 Topics 8037 Posts Last post by RealDarkoĪll general support: help on flying, installation, hardware, getting online etc. Questions about the FlightGear organisation, website, wiki etc.
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